2006-06-20
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Microsoft appears to be working to add physics support inside of its DirectX application interface, according to a job posting by the software giant.
Microsoft is currently advertising for a software design engineer to join Microsoft's "Direct Physics" team, "responsible for delivering a great leap forwards in the way game developers think about integrating Physics into their engines," according to the posting.
Physics simulation, according to Microsoft, "is a key part of the next generation gaming experience, bringing increased realism, greater immersion and more interesting experiences."
Two independent physics SDKs are currently competing for developers: a solution from Havok, which has won
Although Microsoft does not specifically call out Ageia's technology in its posting, the company has licensed the Ageia SDK, as evidenced in an unrelated press release Tuesday announcing its
On the other hand, Havok has optimized its solution to run on graphics chips, which appears to be the direction that Direct Physics will take. "You will be a member of the core engine team who will be primarily responsible for working closely with our Direct3D team, helping to define, develop and map optimized simulation and collision algorithms onto data structures that are optimized for the GPU," the job posting reads. "Extensive experience with graphics shading languages such as HLSL is expected as well as a good understanding of modern graphics hardware and associated algorithms.
Microsoft officials were not immediately available for comment.
This article was originally published on extremetech.com.
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